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Other weapons have their attacks marked with a number (2hrattack3is for example) Automatic weapons all use one attack animation in their category 1hpttackloopis ( OneHandPistol animation type in GECK Pistol - Ballistic in FNVEdit), 2haattackloopis ( TwoHandAutomatic or Rifle - Automatic)), and 2hrattackloopis ( TwoHandRifle or Rifle - Ballistic). If anyone can direct me to these files so I can remove or replace them I would be much obliged.įiles that modify iron sight firing animations always have attack word in it and end with is. For the record I am using Hitman's animation overhaul and have no recollection of installing any other animation mods that may have changed this, though I have tried reinstalling the animation pack to no success. It is almost certainly coming from a mod as I disabled Archive Invalidation and the animation looked entirely normal.
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I was wondering if anyone a little more familiar with the animation files knows which particular files affect the 1h and 2h animation while aiming down the iron sights? Animation looks perfect outside of Iron sights. I can't provide a video, but it's not really necessary, it's pretty much what I said, there is no movement in the animation, just a stationary gun shot. When firing certain weapons in first person (namely pistols though a few 2h rifles have similar issues) there is no weapon sway or kickback. I've noticed an issue with my weapon animations which is really breaking my immersion.
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